How to use python in Editor to build lighting and package project?
Is it even possible?
I'm trying to look into the concept of using Python in editor to create levels, setup assets, build lights, and finally build the package. (Looking for quick turnaround from customer assets to final playable result).
From my research and experimentation so far I know we can create levels and populate it with assets, but I seem unable to find the correct API calls to start the light-bake processes or the packaging processes. I'm finding python classes to make LightingBuild settings, and ProjectPackaging settings, but nothing to actually start the process.
What are my options here, or can you help point me in the correct direction? Any help would be greatly appreciated, thanks.
Link to Python API for reference: https://api.unrealengine.com/INT/PythonAPI/index.html
asked Feb 21 '19 at 10:44 AM in Using UE4
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