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Get Gamepad Thumbstick X/Y axis function in C++

Hey guys ,I've been trying to find a C++ function that matches a blueprint node:

alt text

I've tried calling a few functions in C++:

  float avalue = GetInputAxisValue("MoveRight");
  float bvalue = InputComponent->GetAxisValue("MoveRight");

The thing is that I get a value between 0 or 1 and the blueprint node actually returns the ax and how pressed is it, so if you're holding the stick halfway in the X, you'll get 0.5f instead of 1.

Thank you in advance! :)

Product Version: UE 4.20
gpad.png (27.5 kB)
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asked Feb 21 '19 at 11:00 AM in C++ Programming

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avatar image HOUmmel Feb 22 '19 at 02:07 PM

"MoveRight" is Axis or Action Bound?

avatar image jigo_kurti Feb 23 '19 at 09:13 AM

It is axis bound.

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1 answer: sort voted first

Bind some Function to "MoveRight" Axis Event

     PlayerInputComponent->BindAxis("MoveRight", this, &MyCharacter::MoveRight);

Print Value to Log:

     void MyCharacter::MoveRight(float Value)
         UE_LOG(LogTemp, Warning, TEXT("%f"), Value);

This prints the Values you need

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answered Feb 23 '19 at 02:53 PM

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