How do I temporarily unweld mesh compontents?
Okay so basically what i want to do is make a real-time running thing for my character pawn. i have a mesh for each foot, and i want to switch between the mesh being "welded" and following the player's movement, and staying still. i have the code for the switching part. ive found that setting physics on will make the mesh get left behind, but i can't figure out how to make it stay with the player's movement again.
asked Feb 21 '19 at 02:42 PM in Blueprint Scripting
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