Import FBX skeletal mesh with static mesh sub models

I’m just coming over from Unity so forgive me is this is a really silly question. I have a skeletal mesh (fbx) that contains static mesh options (e.g. different hats). In Unity, turning off the options that I didn’t want was very straightforward, but I don’t see how to do it in UE4. When I import the mesh, all of the static mesh sub objects are visible and I don’t see a way to change their visibility. Is it possible to do this in UE4?

You can use the ShowMaterialSection BP node to do this. The Material ID pin on the node corresponds to the slot numbers you’ll see when you bring up the skeletal mesh in the editor. This explains it pretty succinctly: WTF Is? Show Material Section in Unreal Engine 4 ( UE4 ) - YouTube