Combining multiple object with multiple textures and materials as one.
Does anyone know of a good way to combine multiple static meshes, each with unique textures, and using multiple materials, down into a single large texture in attempt to reduce draw calls.
Can anyone point me towards a pipeline or process for this? I've considered starting by using transfer maps in maya to do this, but I just wanted to see if maybe there was a way to do this in unreal, or what kind of workflows others are using before I spend too much time poking around.
asked Feb 21 '19 at 07:17 PM in VR
Look up the mesh proxy tool in unreal. I believe it does what you are asking.
answered Feb 21 '19 at 07:33 PM
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