FBX Animation export not accurate?
I'm exporting some animation sequence data, and it looks like it's not accurate. I've tried exporting from Unreal with almost every FBX version.
You can see in the image that the fingers look good. But in Maya it's coming in with some extra translation data that offsets them. I've also reviewed in FBX Review, same issue.
asked Feb 21 '19 at 09:19 PM in Bug Reports
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