Constraints Glitching

I was trying to set up a Physics Asset using PhAT and when ever I hit simulate and there is at least one constraint it either A) shoots the constraint straight up or B) it acts like there was a collision even if collision is turned off.

Hi,

Sorry for the delay in getting to this one.

I am having a hard time getting this to happen for me.

Can you possibly list a your repro steps, along with settings you’re using, how you created the skeletal mesh, and even provide a simple asset would be able to replicate the issue?

Before reporting this as a bug we’ll need to make sure that this is an issue and not the way something needs to be setup instead.

If you’re able to provide a simple asset that would greatly help in replicating the issue and me offering assistance much more quickly. If you do not want to post a link here you can send me a private message on the forums with the available link.

Also, you may have already seen these but in the event you have not we do have a series of tutorials that will walk you through using the PHAT system.

Thank you!

Tim

Tim,

I have seen the tutorials on PhAT, which were very helpful. I think this problem was caused by something else. The project that it was occurring in keeps crashing on launch yet all my other projects work fine. Because of this I was going to get a copy of the asset from one of my other projects and I noticed that I am not having the problem at all. Sorry about taking your time trying to make a bug that did not exist.

LegoNinja39