Physics changes when performance drops

I have an actor that I would like to prioritize physics for over everything else if performance drops. Is this possible?

This issue I am having involves strange collision behavior when the performance drops. I would like the collision accuracy to be priority over everything else for this one actor.

Thanks for any help.

You can use substepping to achieve more-or-less consistent physics behavior even if your render is slow:

Thank you so much for this… It was the missing link in my knowledge, exactly what I needed!