How to Cull Blueprint Actor?
I have a large open world, where I want to have many BP actors (which will be animals) that each update their location every tick. I am using a thick fog, so I think culling might be my best option for optimisation- although I may be wrong I'm no expert.
I have figured out how to cull the mesh at the right distance, but I was wondering if there is a way of completely deactivating the blueprint tick function, as it eats into my frames when I have multiple actors around.
Any help would be greatly appreciated, thanks
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