Blueprint Class doesn't get correct Enumerator Blueprint values
I tried to follow this tutorial to implement a tile pack via UE4's Blueprint: https://www.youtube.com/watch?v=_iHWAziSWOY
But with the version I have, there are multiple new features added to this, and this came with two issues
The meshes displayed seem to be correct when selecting different ones, but it's
Turns out the variable type for the public variable had to be set to the enumerator. Really weird, but now it makes a bit more sense.
answered Feb 22 '19 at 09:21 PM
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