I tried to follow this tutorial to implement a tile pack via UE4’s Blueprint:
But with the version I have, there are multiple new features added to this, and this came with two issues
-
E_Mesh
is calledEMesh Type
- Default Value for the
Mesh choice
variable containsFull
,Block
andPoint Clouud
parameters, NOT the parameters I set up (in my case it should beSlope
andCube
)
The meshes displayed seem to be correct when selecting different ones, but it’s Full
and Block
that are the names for them and not Slope
and Cube
as I have set. I did add some descriptions for the enumerator blueprint, but removing them doesn’t fix the issue. And yes, I did make sure I set my blueprint code in the Constructor Event
section and not the Event Graph
section.