Stop Player from destroying a fence when on foot
So I'm working on a GTA style game and I have a prop that I want to be destroyable only when hit by a car. I just want to block on foot player from that. I've tried setting Simulate Physics dynamically with onHit event but it always stops the car after it hits the fence.
asked Feb 22 '19 at 05:11 PM in Blueprint Scripting
Make a bool for when the character is in a vehicle and check if that variable is true on the hit or overlap event.
answered Feb 23 '19 at 12:16 AM
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