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Stop Player from destroying a fence when on foot

So I'm working on a GTA style game and I have a prop that I want to be destroyable only when hit by a car. I just want to block on foot player from that. I've tried setting Simulate Physics dynamically with onHit event but it always stops the car after it hits the fence.

Product Version: UE 4.21
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asked Feb 22 '19 at 05:11 PM in Blueprint Scripting

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Make a bool for when the character is in a vehicle and check if that variable is true on the hit or overlap event.

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answered Feb 23 '19 at 12:16 AM

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Crowley Caine
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avatar image adrian23041999 Feb 23 '19 at 05:06 PM

Thanks for the feedback but what I meant is that the player always destroys the prop when being on foot. I've fixed that by adding a collision and disabling it for the player after it gets hit by a car.

Maybe theres some smarter way to do that, all I want is the prop to behave as any unmovable object when on foot but destroyable when driving.

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