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Material Vanishes with Distance...

Hi Friends,

How does one create a material that can be visible from far distances (similar to the wireframe material, but without being actually set to wireframe)? For example in the figures below, the cube on the left is a wireframe material, and the cube on the right is a translucent material with opcaity. As the camera gets farther away, the wireframe material remains visible, and the translucent material looses visibility. See figures below... alt text Close Up from Camera

alt text

Medium Distance from Camera

alt text

Far Distance from Camera

How can I make the material the translucent cube on the right remain visible like the wire-frame cube on the left? I've attached my blueprint below which was created from this tutorial (https://youtu.be/nHTWYqHb6Aw). Any ideas?

Thank you for your time! alt text

Product Version: UE 4.21
c1.png (675.8 kB)
c2.png (92.2 kB)
c3.png (132.9 kB)
c4.png (146.7 kB)
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asked Feb 22 '19 at 05:32 PM in Rendering

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