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Filling Cuts from Cutting Plane via Opacity Mask?

Hello Friends,

I'm currently trying to create a cutting plane for static meshes. I've modified the location base opacity tutorial from ue4 (https://www.youtube.com/watch?v=CkEueafOvFg&feature=youtu.be) to clip all objects within a cube/plane volume that can be adjusted in the editor.

So far everything works well. This is probably a shot in the dark, but I was wondering... is there a way to temporarily fill the hollow spaces in the clipped materials for static meshes? See figures below alt textalt text

alt text

Thank you for your time!

Product Version: UE 4.21
c2.png (524.9 kB)
c3.png (233.1 kB)
c1.png (183.8 kB)
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asked Feb 22 '19 at 10:51 PM in Rendering

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you might be able to integrate this into your material. https://www.artstation.com/artwork/Xlnv0

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answered Feb 23 '19 at 03:32 AM

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