Filling Cuts from Cutting Plane via Opacity Mask?
I'm currently trying to create a cutting plane for static meshes. I've modified the location base opacity tutorial from ue4 (https://www.youtube.com/watch?v=CkEueafOvFg&feature=youtu.be) to clip all objects within a cube/plane volume that can be adjusted in the editor.
So far everything works well. This is probably a shot in the dark, but I was wondering... is there a way to temporarily fill the hollow spaces in the clipped materials for static meshes? See figures below
Thank you for your time!
asked Feb 22 '19 at 10:51 PM in Rendering
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