When my AI sees the player, the behavior tree only calls to one decorator
I have a behavior tree that has 4 decorators.
The last two are the ones I'm having problems with. The AI is supposed to shuffle between a harmless and hostile AI at random with a variable, and a harmless and hostile AI have their own decorator. But for some reason, the behavior tree only calls to the hostile AI decorator, even if my AI is harmless. It works fine with idle and the lamp, but it's having trouble choosing between the last two. I need to make it so that the harmless AIs don't move as fast as the hostiles.
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