Rotate an object to a set rotation at a set speed
What I'm trying to achieve is being able to set a direction and have the object point its "feet" in that direction
This gives me how much I need to rotate the object by to achieve the right orientation (TargetRotation) but what I can't get is the "over time" part just right, I've tried Lerping and Interpolation but while these methods do work they vary depending on how much rotation the object needs to do and they slow down as the object gets closer and closer to the target.
Is there a method that will rotated an object to a rotation at a select speed? example:(5 deg/second * DeltaTime)
asked Feb 22 '19 at 11:50 PM in C++ Programming
Using a timeline. Not sure how when coding though, easy in blueprints.
answered Feb 23 '19 at 12:08 AM
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