Is there any way to UV remap a material function?
In order to make a specific post-process effect, I need to go through a load of steps with scene textures before I do a UV remap to the result. The end of this chain of steps is a lerp, and this is what needs its UVs edited, but lerps don't have a spot to plug in a UV remap node. Is there some way to make this lerp into a texture or something like that? If you're looking at the picture below, first of all, I'm sorry it's so messy. What I need to do is replace the three scene textures at the top right with the result of the lerp near the bottom right. Thanks for the help.
asked Feb 23 '19 at 01:06 AM in Rendering
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