Ive been trying to copy the accelerate function from quake but I have a problem. The acceleration is very inconsistent, what I mean by that is that it seems to depend on my framerate. When my fps is uncapped i accelerate way faster compared to when i cap my fps to 60.
I have no clue why this is the case, the function gets called in the tick function inside CharacterMovementComponent. But I do multiply the added speed with delta seconds so it shouldnt matter.
asked Feb 23 '19 at 11:17 AM in C++ Programming
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