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Virtual joysticks on all players control the first player only

Hello, I am trying to develop a multiplayer mobile game for android. Thus, in project settings I enabled virtual joysticks after replicating animations and scripts to work for multiplayer. The problem is, input from the virtual joysticks on all players(players in all windows) goes to the first client only(the first player in the first window). Project works fine otherwise on keyboard and mouse. How can I make it so that input from virtual joysticks goes to its unique/relevant player? Thank you.

Product Version: UE 4.21
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asked Feb 23 '19 at 11:33 PM in Blueprint Scripting

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BigPipiChicken
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Hmm, the joystick's output just mimics another input key axis that is defined in the VirtualJoysticks Control's array. The default is the gamepad thumbsticks X and Y. You would need to handle it like the gamepad sent it. alt text

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answered Feb 25 '19 at 12:14 AM

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RimmyD
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I have the same problem ,did you solve it?

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answered Mar 29 '19 at 09:54 AM

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lelel1
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avatar image BigPipiChicken Mar 30 '19 at 06:10 PM

I gave up on that and started working on a new idea/project

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