How to import a rigged character from blender

Hello,
how to import a person with a skeleton since blender because having tried the import did not work and displayed an error message that displayed:
Failed to import ‘D: \ the game I have not found a name \ perso \ export fbx \ 4 \ skeleton.fbx’. Failed to create asset ‘/ Game / perso / skeleton’.

Hello there. Did you use a Ue4 skeleton rig for your Blender Mesh, and name the bones properly? I have a Ue4 rig (& mannequin mesh for reference) for Blender if you want. / You might also wanna remember to; uncheck “leaf bones”(located at Armature), only include object types “Armature + Mesh” (located at include), & check “selected objects”(located at include) when you’re exporting your model.