Using Widget Button to rotate/move a physichandle
I need to move/rotate an physics handle holding and object by pressing widget buttons. Until now i can do this by holding down keyboard inputs. I cannot achieve the same results by holding down widget buttons.
I though it would be something simple to do, but Im not finding a solution. I need this to work because end-user will be interacting thru touch devices, no keyboards or other controller. Keys will appear on screen/viewport
Thanks in advance
asked Feb 23 '19 at 04:12 PM in Blueprint Scripting
A grown up approach here is to extend a button, wrap it in a widget and override its OnKeyDown.
A quick and dirty hackaround would look like this instead:
Pick your poison.
edit: And yet another alternative is to have a Player Controller input call a custom event inside the widget.
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