How do you replicate random values?
I have an object in my game which spawns, and sets its own randomly timed fuse by using a Random Float in Range node.
The client and server both spawn an instance of this actor, and each actor ends up choosing a different random value. This causes a desync in events.
What is a good method for generating a random value which is the same for everyone playing?
asked Aug 22 '14 at 10:37 PM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here