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Landscape Far Shadows and Distance Field Shadows

Using 4.22 Preview 2. I have a tiled landscape. The landscape far shadows are only rendering when I select a landscape streaming proxy in the editor. If I select anything else, the far shadow disappears. If I play the level, the landscape still has no far shadow. Enabling far shadow in my directional light also makes the distance field soft shadows disappear.

If there is a new setting that I am missing, I would like to know about it. If not, I hope this gets fixed before release of 4.22.

*Edit: This appears to only be the case when tessellation is enabled. Also, any landscape components that are frustum culled no longer cast shadows.

Product Version: UE 4.22 Preview
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asked Feb 23 '19 at 05:13 PM in Rendering

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avatar image TheSubZer0 Mar 09 '19 at 03:46 AM

the only solution is to make many modifications on the engine and never update it.

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