UE4 using a single core on multi-core pc
Hello, I have a 14-core workstation, however when I compile my ue4 c++ project, it will use maybe 5% utilization on a single cpu. I read comments that all cpu's are used by default, but I don't see this on my box.
I am running Engine Version 4.21.2 It appears some of what I read online around the issue is obsolete now since 2.19.
I have attempted to modify the BuildConfiguration.xml by adding the ProcessorCountMultiplier=2 and MaxProcessorCount=4 as an example with no effect. I'm not sure if I did this correctly. Below is my modified BuildConfiguration.
I also attempted to modify my build.cs with bFasterWithoutUnity = true; however this caused build errors.
I was unable to add the bFasterWithoutUnity = false to the BuildConfiguration.xml as it also caused build errors.
Any help is greatly appreciated.
asked Feb 24 '19 at 04:47 AM in C++ Programming
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