So I have my player happily shooting targets. I want her to rotate to face the target along the yaw axis only. I’m using set actor rotation - see pic - but the rotation is obviously affecting all axis - see pic
. I have tried using break rotator to isolate the yaw axis then combine with the player axis with make rotator but I cannot get this to work correctly.
Am I making this too complicated for myself? I just want her to face the target not to fall backwards or forwards.
Thanks alt text