Rotate just yaw towards target

So I have my player happily shooting targets. I want her to rotate to face the target along the yaw axis only. I’m using set actor rotation - see pic - but the rotation is obviously affecting all axis - see pic

. I have tried using break rotator to isolate the yaw axis then combine with the player axis with make rotator but I cannot get this to work correctly.

Am I making this too complicated for myself? I just want her to face the target not to fall backwards or forwards.

Thanks alt text

Try this.

1 Like

Odd - mine look like this…

But I can use break rotator to isolate - though I have tried this before. I am doing this in the character blueprint.

I just “right clicked” on the output pin and asked it to “split struct” you will see the float values that comprise the rotator. Same thing on the Set Actor Rotation node.