What is the best approach for Directional Gravity and AI Navigation on rotating platforms
I'm using the Unreal Engine since 4.4 version. Now I am facing a great challenge. I have to create a system that will support directional gravity and also work perfectly with the AI navigation system. Modifying the engine's source code is not a problem. Looking for a C++ solution, not Blueprint.
Worst case scenario that must be supported:
As far as I know, this is not supported by Unreal Engine by default. I will have to implement it on my own, I guess. Directional gravity for players and rigid bodies itself is trivial to implement, the problem is - it must work properly with AI and networking, and that's my question here. How to handle that properly? I've googled it already with no luck. All I find is a directional gravity, without AI navmesh advice. Navmesh was designed for fixed Z-gravity and static levels. Should I use it, modify it or seek different solutions?
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