How to set up graphic for non game projcet ?
Hi , everyone ;)
I will be creaiting the non game application using Unreal Engine.
And now is my question how can i "disable all graphic" to make the application light.
Of course I want to have a base graphics things (I want to disable all special graphics effects,lights etc. to run application on weak pc, laptop or terminals)
Is it even possible ?
PS:I'm using blueprint.
Thanks in advance ;)
My best advice is to enable SimpleForwardShading in the project settings so it will compile materials to work with it. Then at runtime you can set r.SimpleForwardShading=true to get performance. It turns off much of the post processing and supports no dynamic lights or any deferred features.
Also check out the scalability stuff: https://docs.unrealengine.com/en-US/engine/performance/scalability/scalabilityreference
answered Feb 24 '19 at 11:37 PM
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