How to set up graphic for non game projcet?

Hi , everyone :wink:

I will be creaiting the non game application using Unreal Engine.

And now is my question how can i "disable all graphic" to make the application light.

Of course I want to have a base graphics things (I want to disable all special graphics effects,lights etc. to run application on weak pc, laptop or terminals)

Is it even possible ?

PS:I'm using blueprint.

Thanks in advance ;)

My best advice is to enable SimpleForwardShading in the project settings so it will compile materials to work with it. Then at runtime you can set r.SimpleForwardShading=true to get performance. It turns off much of the post processing and supports no dynamic lights or any deferred features.

Also check out the scalability stuff: Scalability Reference for Unreal Engine | Unreal Engine 5.1 Documentation