How do I add e in material Vector2?
I am following a tutorial for a procedural shader and they use a node I can't find and don't know how to find it
How do you get the e? I have tried straight adding in it in the definition, but it doesn't work : /storage/temp/269477-capture.png
asked Feb 24 '19 at 06:37 PM in Blueprint Scripting
It's automatic, it's just a very large number:
Look up e-notation here for more info.
edit: to answer directly, I don't think you can. Nodes are basic calculators so 1+5 becomes 6 - it's a neat tip, actually.
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