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Can I enable/Disable gravity for physics objects using a BP?

I want to have a box volume blueprint where everything inside the volume when an event is triggered loses gravity. I don't want to make all the objects blueprints, I just want to have physics meshes laying around. Is this possible and what nodes do I use?

Product Version: UE 4.21
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asked Feb 24 '19 at 06:40 PM in Blueprint Scripting

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xGameSlave
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When your anti-gravity trigger happens do a GetAllOverlappingActors on your volume, in the for each set gravity disabled.

When gravity turns back on do the same but set it on.

Don't forget to handle objects leaving the box with EndOverlap

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answered Feb 24 '19 at 11:19 PM

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RimmyD
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