Hud Lag With UMG?
I am working on my HUD with UMG and I want to create a delayed look to the HUD, similar to this: https://youtu.be/4GNaPtLxNjs?t=55s I am aware I could use 3D widgets, but I would lose the resolution scaling and all that, is there a way to do a parallax sort of delay with UMG?
asked Feb 24 '19 at 07:11 PM in Blueprint Scripting
You can do parallax-ish things with UMG. Perhaps just moving it to the sides and / or shearing it a bit would do the trick. To make it laggy, interpolate the 2d vectors responsible for the screen position of the widget.
This should give you quite a bit control over how the whole thing behaves. Untested but it may just look convincing enough.
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