Use many actors in one time
Hey, I have question for you. I have a parent class and a child class. I use a blueprint to activate an event on objects of this class. The problem is that I want to activate the event on all actors with the ID I provided. The event, however, only works on one actor, not on all. Do you know the way to appeal to all actors?
asked Feb 24 '19 at 07:13 PM in Using UE4
Ok, i resolved it. Te answer was for each loop, after press E and make variable if overlapping :D
answered Feb 24 '19 at 08:40 PM
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