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I've tried everything. Packaging Error

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I keep getting these errors when packaging. I've played around with packaging settings over and over. I've deleted folders such as saved build and intermediate, I've fixed up directories and validated everything. I don't know what these errors mean. Any help?

![alt text][2]

Product Version: UE 4.20
Tags:
errorpage.jpg (333.5 kB)
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asked Feb 24 '19 at 08:42 PM in Packaging & Deployment

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Darrel Leigh
3 1 7

avatar image RimmyD Feb 24 '19 at 11:12 PM

I honestly don't know, the only tip would be it's looking for provisioning profiles so if this is for mobile you need to run through your mobile packaging setup again.

avatar image Darrel Leigh Feb 25 '19 at 02:18 PM

Thanks for the response. When I choose to package I use Windows (64-bit), is it packaging to mobile?

avatar image Triko Feb 25 '19 at 04:15 AM

Have you tried to compile and package into a Win10 environment? If you packaging for mobile you must have all android sdk settled perfectly I’m just guessing. If you wanna share your project I’m gonna try to compile on my machine

avatar image Darrel Leigh Feb 25 '19 at 02:19 PM

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I've been doing it this way, is this what you mean?

windows64.jpg (45.4 kB)
avatar image Triko Feb 25 '19 at 04:11 PM

I mean compile and packaginf everything using a computer with WINDOWS10, cause I saw that you are on a Mac. But donno if It makes important changes

avatar image Darrel Leigh Feb 25 '19 at 04:25 PM

Woah okay. That's really strange, I'm on a windows 10 laptop.

avatar image KristofMorva Feb 25 '19 at 04:28 PM

I haven't seen any indication that you'd be on a Mac, I think @Triko misinterpreted something.

avatar image Triko Feb 25 '19 at 06:00 PM

ahah, sorry but in the image of the post there is the world Apple Computer in the path

avatar image KristofMorva Feb 25 '19 at 10:29 PM

That's common for Windows builds.

avatar image KristofMorva Feb 25 '19 at 03:44 PM

Do you have engine debugger symbols installed? That might help getting a more tracable error stack.

avatar image Darrel Leigh Feb 25 '19 at 04:01 PM

I have it installed now, although my project is blueprint only so I'm not sure if it will help?

avatar image KristofMorva Feb 25 '19 at 04:06 PM

I think it should still be able to give you a more detailed stack trace (without UnknownFunctions).

avatar image Darrel Leigh Feb 25 '19 at 04:20 PM

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Thank you, it has shown me more info.

debugerror.jpg (997.5 kB)
avatar image KristofMorva Feb 25 '19 at 04:31 PM

Awesome, now you can probably start going on the "Client target not found" error on Google, like this one: https://answers.unrealengine.com/questions/781193/error-client-target-not-found.html

Check if any of those results on Google can fix your problem.

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Thank you for all the help, I managed to determine it was due to having Ai Controller on possess event spawn default controller. It should have been on the possess of the Ai character.

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answered Mar 04 '19 at 07:34 PM

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Darrel Leigh
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