Should Ability Be Component
This is quite beginners question, but what is commonly used as parent class for pickable items/skills?
My game is planned to have around 100 usable items. Good example of one would be grappling hook, that consists of 3 PaperFlipbookComponents and some tick logic.
At the moment, grappling hook is child class of
I can attach all 100 items to the player by default, have them inactive and visibility = false, but that seems like terrible idea.
asked Feb 24 '19 at 08:14 PM in C++ Programming
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