line trace issues with mesh/capsule (SOLVED)
whenever I attempt to use a line trace (interaction/shooting in my game both follow that exact idea) I usually use them where they come off of either my mesh itself, or the capsule component for the player character (third person, if it makes a difference) it has been fine until recently, I haven't made any changes that should cause an issue, and I can confirm it's an issue with purely the mesh/capsule, as when I put the traces elsewhere on the character, say, a gun model, they (usually) run fine. Any ideas? thanks,
EDIT: since posting, I have discovered that it's something wrong with UE4 and my E key. For some reason, my E key no longer works with UE4. I am looking into this as a seperate issue.
Most likely other components blocking visibility. It's hard to keep track of collisions, gotta make a very thorough checklist.
answered Feb 24 '19 at 09:59 PM
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