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line trace issues with mesh/capsule (SOLVED)

whenever I attempt to use a line trace (interaction/shooting in my game both follow that exact idea) I usually use them where they come off of either my mesh itself, or the capsule component for the player character (third person, if it makes a difference) it has been fine until recently, I haven't made any changes that should cause an issue, and I can confirm it's an issue with purely the mesh/capsule, as when I put the traces elsewhere on the character, say, a gun model, they (usually) run fine. Any ideas? thanks,

  • jbg0801_2

EDIT: since posting, I have discovered that it's something wrong with UE4 and my E key. For some reason, my E key no longer works with UE4. I am looking into this as a seperate issue.

Product Version: UE 4.21
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asked Feb 24 '19 at 09:13 PM in Blueprint Scripting

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Most likely other components blocking visibility. It's hard to keep track of collisions, gotta make a very thorough checklist.

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answered Feb 24 '19 at 09:59 PM

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Crowley Caine
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avatar image RimmyD Feb 24 '19 at 11:01 PM

This is probably correct. Print out the Hit Actor from the hit result and see what is being hit.

avatar image Jbg0801_2 Feb 25 '19 at 09:01 PM

as it happens, after re-writing my code, the issue seems to be my E key. While the key is fine, unreal doesn't seem to like the input suddenly. I'm looking into this

avatar image RimmyD Feb 26 '19 at 04:45 AM

Make sure no other blueprint/etc implements the E key event and has the Capture flag checked.

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