Line trace issues with mesh/capsule (SOLVED)

whenever I attempt to use a line trace (interaction/shooting in my game both follow that exact idea) I usually use them where they come off of either my mesh itself, or the capsule component for the player character (third person, if it makes a difference)
it has been fine until recently, I haven’t made any changes that should cause an issue, and I can confirm it’s an issue with purely the mesh/capsule, as when I put the traces elsewhere on the character, say, a gun model, they (usually) run fine. Any ideas?
thanks,

  • jbg0801_2

EDIT: since posting, I have discovered that it’s something wrong with UE4 and my E key. For some reason, my E key no longer works with UE4. I am looking into this as a seperate issue.

Most likely other components blocking visibility. It’s hard to keep track of collisions, gotta make a very thorough checklist.

This is probably correct. Print out the Hit Actor from the hit result and see what is being hit.

as it happens, after re-writing my code, the issue seems to be my E key. While the key is fine, unreal doesn’t seem to like the input suddenly.
I’m looking into this

Make sure no other blueprint/etc implements the E key event and has the Capture flag checked.

Here, Use Line Trace With Profile And Look For Visiblity, Worked For Me: