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Unresolved external symbol for PropertyEditorModule

Hello,

I'm getting unresolved external symbol errors when trying to compile my editor module.

I posted my Build.cs and output of build command with -verbose option to this gist: https://gist.github.com/Shirty/6d686d29216004c9657bf036534f1aa8

I noticed there is no "Detected UObject module: PropertyEditor" line, it seems like all modules should get this?

What could I be doing wrong?

Thank you, Seb

Product Version: UE 4.20
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asked Feb 24 '19 at 11:02 PM in C++ Programming

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ShirtyKezRat
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So the way I accessed the module was like this:

 FPropertyEditorModule PropertyModule = FModuleManager::LoadModuleChecked<FPropertyEditorModule(TEXT("PropertyEditor"));

I should have defined a reference like so:

 FPropertyEditorModule& PropertyModule = FModuleManager::LoadModuleChecked<FPropertyEditorModule(TEXT("PropertyEditor"));

So I understand how this is bad and why i want a reference to the object but i'm still confused at exactly how it produced said compile error. Will leave it at that though and not look into this in detail.

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answered Feb 25 '19 at 10:38 PM

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ShirtyKezRat
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