what are the primary steps of GPU optimization?

guys I’m really struggling with optimization and i wanna know what are the primary steps of optimization in your opinion and experience in terms of GPU ? till now I’m just taking care of poly count / texture resolution / LOD

please share any information that you have about optimization or any useful link

You can profile and find bottlenecks in GPU, like it’s described here: GPU Profiling | Unreal Engine Documentation

There is also a great performance guideline: Performance Guidelines for Artists and Designers | Unreal Engine Documentation