Jerky camera movement in standalone and packaged builds
I have created a scene where a camera moves at a steady rate. It is perfectly smooth in PIE, however in standalone or packaged builds a jerkiness appears, despite a steady 62fps.
The problem is easy to replicate:
The jitter is a lot more noticeable with artwork in the level. I have also tried the camera movement with other methods (manually setting camera location accounting for delta time, and using a level sequence to animate the location) but I get the same results.
How can I achieve smooth camera movement?
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