Hi,
I have created a scene where a camera moves at a steady rate. It is perfectly smooth in PIE, however in standalone or packaged builds a jerkiness appears, despite a steady 62fps.
The problem is easy to replicate:
- Create a new project.
- Create a new map and select Default. Scale the X and Y value of the floor to 20. Save the map.
- Create a pawn blueprint.
- Add a Camera Component and set its Z location to 500, and its Y rotation to -90.
- Add a Floating Pawn Movement Component and set its max speed to 500.
- In the event graph, off the Event Tick, call Add Input Vector on your Floating Pawn Movement component. Set the X value of World Vector to 1.
- Place the pawn at 0,0,0 in your map. In its details panel set Auto Possess Player to Player 0.
- Play the game in editor and notice a smooth birds-eye scrolling effect.
- Play the game in standalone and notice it jitter.
The jitter is a lot more noticeable with artwork in the level. I have also tried the camera movement with other methods (manually setting camera location accounting for delta time, and using a level sequence to animate the location) but I get the same results.
How can I achieve smooth camera movement?