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How to make different numbers of ammos for different levels ?

Example: I want to make a shooter game, which contains 50 or more level .so i want to make that my first person player is having 10 ammos in 1st level, 20 ammos in 2nd level .....and so on., and i am using line trace by channel in my game. please help me.

Product Version: UE 4.18
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asked Feb 25 '19 at 10:13 AM in Blueprint Scripting

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I think you should have a look at the basic of unreal first, cause storing variable and changing the value is one of the most common thing.

Here a introduction to blueprint: https://api.unrealengine.com/INT/Videos/PLZlv_N0_O1gY35ezlSQn1sWOGfh4C7ewO/EFXMW_UEDco/index.html

So first theres no specific way of doing what you asking for, I can think about 3-4 way of doing this quickly. First way would be to simply increase by 10 the variable «ammos» store in your «Game Instance» object, which is a persistent object. That mean you can easily access this from any level OR blueprint.

Because I got the feeling you are really new to unreal, here a video that explain how to use «Game Instance».


Hope it help!

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answered Feb 25 '19 at 10:50 AM

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avatar image Nebula Games Inc Feb 25 '19 at 12:54 PM

I have a very beginner friendly tutorial series that will walk you through things like creating variables, casting, save/load, persistence between levels etc that you may find useful in addition to the above resources. As the above answer suggests there are many ways to do what you are asking.


avatar image VIROH Feb 25 '19 at 02:10 PM

Thanks for help

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