Attaching object to AI character's socket runtime.
My player character "meets" AI character and is supposed to "give" him an object. I created a socket on the AI character skeleton (that's same as my player, by the way), then I try to spawn the object and attach it to AI character. I tried to do so in different blueprints (such as Player BP, AI character BP, Object BP). I face issues in finding the object for "cast to" nodes. In addition I don't know which "transform coordinates to choose in Spawn node.
The results are weird. I started wonder if there are such things ever possible? Maybe I should learn more about the communication between different BP? Maybe dispatchers will help? Or perhaps, AI characters are not supposed to "pick" things from players?
asked Feb 25 '19 at 09:11 PM in Blueprint Scripting
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