How to unleash actor
Have our ship. With the help PhysicsConstraintComponent. I tie the actor to our ship.
When unwinding - the actor should get accelerated. When we let go of the actor - it should fly with some kind of acceleration. For example, when you spin a stone in a sling and let go - it flies with acceleration and in the direction of acceleration.
How can I do the same? Have thoughts? Perhaps I should not use PhysicsConstraintComponent. But then how? Or are there any correct settings to do?
PS: The actor we run has weight and physics, of course.
asked Feb 25 '19 at 11:16 PM in Blueprint Scripting
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