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How to unleash actor

Have our ship. With the help PhysicsConstraintComponent. I tie the actor to our ship.

When unwinding - the actor should get accelerated. When we let go of the actor - it should fly with some kind of acceleration. For example, when you spin a stone in a sling and let go - it flies with acceleration and in the direction of acceleration.

How can I do the same? Have thoughts? Perhaps I should not use PhysicsConstraintComponent. But then how? Or are there any correct settings to do?

PS: The actor we run has weight and physics, of course.

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Product Version: UE 4.21
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asked Feb 25 '19 at 11:16 PM in Blueprint Scripting

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