Enabling Root Motion makes Animation Play in Place

I am currently working with a Mixamo character in UE4. I managed to convert the mixamo skeleton into a skeleton with a root using an addon through blender. I added animations to this character, but when I enable root motion, the character simply does not move. I have done the following:

Enabled Root motion in desired Animation
/ Enabled Process Root motion in desired animation(the mesh keeps moving forward as intended)
/ Enabled Root motion from Everything in Animation Blueprint

When i actually play the animation in game, the animation plays in place without moving the capsule. Is there something I am missing?

For some reason, setting the default movement to “flying” fixes the issue. Thank you me.