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Physical Animation Character drops to ground

Hey community!

I wanted to try out some Physical Animation. I can move the arms and legs, it interacts with the enviroment. So yay! Unfortunatelly, it just drops to the ground after i press play, so its more like a dead fish simulator at the moment. Thank you for your time and help!!

I followed this tutorial: https://www.youtube.com/watch?v=6pG9SZQ0o7w

Here some screens: alt text alt text alt text

Product Version: UE 4.20
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blueprint.jpg (123.0 kB)
collision.jpg (36.2 kB)
screen.jpg (19.3 kB)
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asked Feb 26 '19 at 06:36 AM in Using UE4

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Olivades
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It's because you have turned on simulate phsyics.

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answered Feb 26 '19 at 07:04 AM

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Crowley Caine
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avatar image Olivades Feb 26 '19 at 01:39 PM

Thank you for your answear. But where exactly do you mean? It is turned off in the mesh itself.

avatar image Crowley Caine Feb 26 '19 at 02:14 PM

Well the character can't stay upright if you simulate physics on its legs. It will topple itself because it won't be balanced.

avatar image Olivades Feb 26 '19 at 05:28 PM

I thought I already did that, and that is the core of my problem. :) In the video it somehow looks like the pelvis is "fixed". But mine somehow is not. I thought that would be achieved by applying physics only below pelvis. Here a screen of that: alt text

below.jpg (171.4 kB)
avatar image Olivades Feb 26 '19 at 05:38 PM

Redoing the whole thing from the beginning worked. Oldest trick in the book. Thank you again for your time!!!

avatar image Crowley Caine Feb 26 '19 at 05:39 PM

That's great, happy it worked out for you :)

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