Casting a Struct? FTableRowBase
Is there a way to "cast" a struct? Specifically FTableRowBase child? I would like to retrieve a generic row from one of the data tables and then 'cast' it into a specific row in a function but I haven't figured out a way to do this yet.
asked Feb 26 '19 at 10:49 AM in C++ Programming
According to this post (https://forums.unrealengine.com/development-discussion/c-gameplay-programming/108339-can-use-use-inheritence-with-ustructs), unreal reflection system doesn't support it (hence the reason your
answered Feb 26 '19 at 01:17 PM
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