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How to convert iOS Image Picker UIImage to UE4 Texture?

Hi there,

I'm following this thread to select an image from the gallery in IOS: https://answers.unrealengine.com/questions/164650/how-to-access-ios-photo-library.html

However, I'm un-sure how to use the resultant UIImage object. The end-result I'm looking for is to have a UE4 Texture that I can assign to an image.

UIImage *chosenImage = info[UIImagePickerControllerOriginalImage]; Want to be able to convert this to a UE4 Texture.

Any help on this is appreciated. Thanks.

Product Version: UE 4.20
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asked Feb 26 '19 at 12:17 PM in C++ Programming

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