How to convert iOS Image Picker UIImage to UE4 Texture?

Hi there,

I’m following this thread to select an image from the gallery in IOS: How to access iOS photo library / use Objective-C properly? - Plugins - Epic Developer Community Forums

However, I’m un-sure how to use the resultant UIImage object. The end-result I’m looking for is to have a UE4 Texture that I can assign to an image.

UIImage *chosenImage = info[UIImagePickerControllerOriginalImage];
Want to be able to convert this to a UE4 Texture.

Any help on this is appreciated. Thanks.