A Shader Problem
Hello, I designed a water shader, but sometimes it looks weird. It kind of coalesces the translucent mesh below, although the opacity value at that area of the material is 1.00(see picture below). Do you know why that happens/a way that I can fix this?
asked Feb 26 '19 at 01:56 PM in Rendering
Follow this question
Once you sign in you will be able to subscribe for any updates here