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Project Launcher fails at Launching UAT

I am testing how to use the Project Launcher by creating a shipping version of the blank template through it. There is even a level saved from the default map.

Then, I used the custom launch profile taught here from the documentation.

However, whenever I try to launch a game from it, I get this error

Here is the log in full detail.

Curious thing is, I have the Unreal Engine installed in the D disc of the machine, but it is trying to refer to the C disc in the log.

Can anyone please help me with this problem? Or offe another solution? Just a reminder, I am trying to learn the Project Launcher in order to implement patches in other versions after I make the first one.

Product Version: UE 4.21
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asked Feb 26 '19 at 03:17 PM in Packaging & Deployment

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Hello MarcolinoIM

I have the same problem i can cook from the menu and build for win64 and it works but when i start build using a profile it messes it up. I have the same ue4 version.

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answered Mar 31 '19 at 12:26 PM

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