Project Launcher fails at Launching UAT
I am testing how to use the Project Launcher by creating a shipping version of the blank template through it. There is even a level saved from the default map.
Then, I used the custom launch profile taught here from the documentation.
However, whenever I try to launch a game from it, I get this
Here is the log in full detail.
Curious thing is, I have the Unreal Engine installed in the D disc of the machine, but it is trying to refer to the C disc in the log.
Can anyone please help me with this problem? Or offe another solution? Just a reminder, I am trying to learn the Project Launcher in order to implement patches in other versions after I make the first one.
asked Feb 26 '19 at 03:17 PM in Packaging & Deployment
I have the same problem i can cook from the menu and build for win64 and it works but when i start build using a profile it messes it up. I have the same ue4 version.
answered Mar 31 '19 at 12:26 PM
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